AI Insights · Timothy · October 2022
Top 5 City Building Games on iOS in Switzerland, Q3 2022
Discover the performance trends of the top 5 city building games on iOS in Switzerland during Q3 2022, with insights on weekly downloads, revenue, and active users.
The third quarter of 2022 saw varying performances for the top 5 city building games on the iOS platform in Switzerland. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
SimCity BuildIt by Electronic Arts experienced significant fluctuations in weekly revenue, peaking at approximately $7.7K at the end of June and then dipping to around $2.9K by mid-August. The game saw a resurgence in revenue in early September, reaching about $6K. Weekly downloads showed an upward trend mid-quarter, peaking at 656 in the week of September 12. Active users fluctuated but generally stayed above 4.4K, peaking at 5.7K in mid-September.
Merge County® from Microfun Limited showed a relatively stable revenue trend, averaging around $3K weekly, with minor peaks reaching up to $5.9K in early July. Downloads experienced a sharp decline, dropping from 188 in late June to single digits by mid-September. Active users also saw a downward trend, starting at 426 and ending the quarter at 286.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED, despite having minimal weekly downloads, managed to maintain a steady revenue stream, peaking at $4.7K in early August. Active users showed a consistent decline from 171 at the beginning of the quarter to 69 by the end.
Global City: Building Games from MY.GAMES B.V. had a notable revenue increase, starting at $2.9K in late June and reaching almost $4K by the end of September. Weekly downloads varied, peaking at 591 in late July. Active users increased steadily, peaking at 806 in late August before tapering off to 422 by the end of the quarter.
The Simpsons™: Tapped Out by Electronic Arts maintained a steady revenue stream, with weekly earnings peaking at $3K in late August. Downloads remained stable, ranging from 62 to 111 throughout the quarter. Active users saw a slight decline from 2.6K to 2.3K over the same period.
For more detailed insights and data, visit Sensor Tower.